XB-Labs

Démo Unity 3D: Fire Rendering

Fires are rendered using billboard with specific fire rendering shader.
Several application illustrated:

  •  -Fire + Light: Light color is set to reflect shader variations.(Fires close to the cubes)
  •  -Fire + Halo: Halo on the floor is faked using a quad with a shader that reflect fire shader variations.
  •  -Fire + Halo + Smoke: Standard particles are used to simulate fire smoke.

Use Mouse to rotate camera. Mouse Wheel and Keyboard Arrows control Zoom.